Richie
ひと目でわかる情報
- Affiliation
- A.C.D.
- Role
- Crime fighter / close-quarters brawler
- Combat style
- Sustained combo pressure
- Progression
- Issuing tickets and making arrests
- Playable
- Confirmed (CBT1 and launch)
- Sniper use
- Shown in some material — to be confirmed
This page has not been translated yet — the English version is shown.
Who is Richie?
Richie is a tough, highly driven A.C.D. officer described as an overachiever — though official material leaves it open whether that comes from genuine motivation or from a kind of absent-minded compulsion to keep pushing forward. She fights crime by day and works on personal goals by night, and is the most conventionally "law enforcement" member of the squad.
She is one of the four characters confirmed playable at launch, and one of the three playable during the January 2026 closed beta.
Combat style
Richie is the roster's brawler. Where Taffy is speed and Seymour is tech, Richie is raw close-quarters fighting with an emphasis on sustained combo pressure — staying on a target and keeping it there rather than bursting and retreating.
She uses the shared ANANTA combat foundation: two core inputs for attack and block/counter, contextual finishers when enemy stamina breaks, and environmental weapons. Given the game's system, that means Richie improvises with the street like everyone else.
One caveat worth flagging: some character roundups credit Richie with sniper rifle use and long-range support. That has not been stated in first-party material, so treat ranged specialisation as to be confirmed. What is solid is the close-quarters identity.
Day job: how Richie progresses
ANANTA gives each character a progression path rooted in a job inside the city, and Richie's is the clearest example after Taffy's: she levels by issuing tickets and arresting suspects.
That is a meaningful design choice. It means playing as Richie is not just a different moveset — it routes you through a different slice of the city and a different set of activities. If the system lands, it is the mechanism that makes character switching feel like switching gameplay instead of switching a character model.
Where Richie fits in the squad
Richie is the straightforward damage answer. When a situation calls for someone to walk into a group and keep hitting it, she is the pick. She complements Taffy's traversal focus and Seymour's tracking approach, and she works alongside the Captain as the balanced default.
Because switching happens mid-mission rather than at a hub, the practical value of Richie is having a brawler on hand without needing to plan ahead.
How to unlock Richie
Richie is free. ANANTA has no character gacha — every character unlocks through story progression or open-world encounters. She was playable in the January 2026 closed beta, which confirms her place in the launch roster, but the specific unlock point in the story is to be confirmed.
FAQ
Is Richie playable in Ananta?
Yes. She was playable in the January 2026 closed beta and is confirmed playable for launch.
What is Richie's fighting style?
Close-quarters brawling with sustained combo pressure — raw damage up close rather than gadgets or vehicles.
Does Richie use a sniper rifle?
Some roundups list sniper use, but this is not stated in first-party material. To be confirmed.
How does Richie level up?
Through her day job: issuing tickets and making arrests as an A.C.D. officer.
Does Richie cost money to unlock?
No. There is no character gacha. See the gacha guide.
関連ページ
Captain
The Captain is the ANANTA main character and the A.C.D. task force lead. Balanced melee kit, environmental weapons, and the hub for mid-mission character switching.
Taffy
Taffy is ANANTA rabbit-eared delivery courier and Yeet Squad leader. Her mallet transforms into a rideable bike, making her the fastest traversal character confirmed.
Seymour
Seymour is the masked hacker of ANANTA, operating from a mobile RV. His kit is built on signal tracking and gadgets — outmanoeuvring targets rather than overpowering them.
Ananta Gameplay
How ANANTA actually plays: two-button martial arts combat, environmental weapons, no-stamina traversal, vehicles, the influencer reputation system and two cities at launch.